This helps you visualize the locations of mapping clusters on the object surface. Each of these clusters has an outline called a map seam which appears superimposed over the object in the viewports. That way you can position the clusters precisely over different areas of the underlying texture map for optimal mapping accuracy. In using Unwrap UVW, you usually break up the object's texture coordinates into smaller groups known as clusters. You can animate UVW coordinates by turning on the Auto Key button and transforming the coordinates at different frames. In the latter case, you usually do so in order to use a mapping method unavailable in Unwrap UVW, such as Shrink Wrap. You can use Unwrap UVW as a self-contained UVW mapping tool and texture-coordinate editor, or in conjunction with the > Modifiers menu > UVs, Maps and Materials > Unwrap UVW > Modifiers menu > UV Coordinates > Unwrap UVW
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